[AFRICAN-AMERICAN] [BOARD GAME] BLACKS & WHITES. THE ROLE IDENTITY & NEIGHBORHOOD ACTION GAMES
- Del Mar, Calif: Psychology Today Games; Communications Research Machines, Inc, 1970
Del Mar, Calif: Psychology Today Games; Communications Research Machines, Inc, 1970. Very Good binding. Boxed board game, with folded board, which is a bit bowed; comes with a folded sheet of instructions; 23 Deed Cards; 17 cards labeled “Whites”; 14 cards labeled “Blacks”; money in various denominations; 2 dice; 4 black “Men” and 5 white “Men”; and 25 cardboard “Black power” strips.~~While designed to give middle-class whites a taste of the helplessness that comes from living against implacable odds, in testing the game black players became the agents of change and the game came to emphasize the absurdity of living in different worlds while playing on the same board. "Experience the ghetto. Live on welfare. Try to buy in a white suburb. Your challenge: To keep the land-hungry majority type from winning the game cheaply and quickly ... To redistribute wealth and power ... [W]hen, and if, you get some odd breaks, it's time to stay loose and invent wild new strategies"--Bottom of box.~~“Experience the ghetto. Live on welfare. Try to buy in a white suburb”. Very Good binding.